![]() ![]() ![]() Also, usually the battles have rather simple strategies - attack them, it’s only that you have to attack them win different ways or with different combos. IMO, the complexity to execute an attack becomes a chore REALLY fast. The defenders say they found it more interesting to have a challenge or extra work to make an attack rather than simply hitting attack… it seems that’s changed to some extent. More recent RPGs that attempt to mimic the classic style RPGs (Octopath Traveller, Bravely Default, and Child of Light being some examples) usually add in a lot of extra interface requirements to achieve what amounts to nothing more but a simple attack or a special attack. Chrono Trigger is an excellent example of that. With game design for RPGs, the classic design was for battles to be as simple as possible to achieve the greatest amount of strategy. Years ago, I got shouted down repeatedly on this forum for calling Octopath Traveller bloated… basically more work than necessary to achieve the same results as a simple attack command… often resulting in much less strategic battles than it’s more efficient counterparts. So, IMO, play Mystic Quest or Adventures of Mana, but not Sword of Mana. ![]() There was an adaptation of it called Sword of Mana which attempted to make the story and gameplay more complex, and IMO it felt bloated in both - and a lot of the dialogue felt drawn out, losing the oomph of the original Mystic Quest. Mystic Quest, which is also known as Adventures of Mana and Seiken Densetsu 1, is a rather simplistic hybrid of an action adventure game and action RPG that manages to be a lot of fun. The FFL trilogy are decent for those who want to see very early RPGs, the first ones on handheld, but IMO Mystic Quest/Adventures of Mana aged way better than its contemporaries-although, fixing a few small things in FFL2 would make it the best aged of those early handheld RPGs. FF Legend 2 was a lot better, but the limited item stash was a bit frustrating-I’d recommend using Robots in that game. FF Legend 1 has some terrible gimmicks that render the game into a grind-fest (particularly humans). FF Legend 1-3 (SaGa 1-3) are the original versions ported to Switch. I’d recommend Romancing Saga 2 and 3 - they’re not for everyone, and will probably require a “read before playing” guide, but I really enjoy those two. If you’re looking for an experimental old school RPG, Square Enix dumped almost the entire SaGa franchise onto the Switch - many of them remastered. It's garnered praise so far, and we'll be sure to share our thoughts in our review when it's live.If you’re going for a classic RPG, go with a remaster of the real deal.įF6 Pixel Remaster fixes issues, such as the gimmicky Sword Tech and Blitz attacks that rendered them unappealing after some use-those are usable now without the gimmickry. Straight away, the story is one of political intrigue and conflict, with tension between the three kingdoms of Glenbrook, Hyzante, and Aesfrost. Instead of choosing between characters to start the game, Triangle Strategy focuses on a central protagonist, with more characters added to the supporting roster as time goes on. It's this particular aspect that producer Tomoya Asano - who worked on both Octopath Traveler and Triangle Strategy - seems to have focused on improving, with the central plot and decision-making receiving a huge focus in Triangle Strategy. The fragmented story of Octopath Traveler, told mostly across eight different characters, was widely seen by players and critics as the weakest part. In many ways, the technology, presentation, and style of Octopath Traveler can almost be said to be more important than the game itself. Octopath Traveler Deal (Image credit: Square Enix) As of February 2021, the game has gone on to sell over 2.5 million copies before arriving on Xbox, a success that Square Enix wouldn't ignore looking ahead, as the company would go on to plan out spiritual sequels and remakes alike using this exact format. Octopath Traveler was generally well-received, being ported to PC in 2020 and Xbox One in 2021. ![]() Many people have joked that a game isn't really a JRPG unless you start out with simple errands and up fighting god, a throughline that Octopath Traveler delivers through its gargantuan scope. Players picked a starting point with one particular character but eventually unlocked all of them, with the plot growing from interpersonal struggles to unraveling ancient mysteries. The narrative focused on eight different characters: Ophilia the Cleric, Cyrus the Scholar, Tressa the Merchant, Olberic the Warrior, Primrose the Dancer, Alfyn the Apothecary, Therion the Thief, and H'aanit the Hunter (note the first letter of every character's name). ![]()
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